Picking a PvE gun in ARC Raiders isn't just about chasing the biggest damage number. You're choosing how you want to deal with armor, weak spots, boss pressure, and the odd Raider who hears your fight and comes sniffing around. If you're gearing up with ARC Raiders BluePrints, it's worth knowing which weapons actually pay you back in raids.

Quick PvE Menu

  • S-Tier: Hullcracker, Jupiter, Equalizer, Anvil, Aphelion.
  • A-Tier: Ferro, Torrente.
  • B-Tier: Venator, Arpeggio, Tempest, Renegade, Osprey, Bettina.
  • C-Tier: Stitcher, Bobcat, Il Toro, Vulcano, Kettle.
  • D-Tier: Rattler, Hairpin, Burletta.

Weapons That Actually Carry PvE Runs

Hullcracker sits at the top because it does one job and does it brutally: it hurts big machines. The slow grenade travel takes practice, and yes, firing it is basically ringing a dinner bell for nearby players. Still, for boss farming, it's hard to beat. Jupiter is the safer cousin. You stay back, line up weak spots, and punish large ARCs without walking into every stomp and missile. Equalizer is different. It doesn't feel like a killer at first, but it strips armor from huge targets so your squad can hit the soft stuff underneath. Anvil deserves its place because it's practical. It breaks parts, doesn't cost a fortune to risk, and can still scare off players. Aphelion is the premium comfort pick: clean handling, good PvE pressure, and enough PvP value that you don't feel helpless when the raid turns ugly.

Where The Middle Tiers Fit

Tier Best Use Main Issue
A Ferro for early farming, Torrente for close-range pressure Ferro feels slow, Torrente drinks ammo
B Small ARCs, emergency fights, mixed raids Most are better saved for PvP
C Very light targets or desperate moments Poor machine damage for the cost
D Avoiding fights, utility only Bad value against ARCs

Ferro is boring, but early on boring can keep you alive. It hits parts well enough if you're calm and don't panic-shoot. Torrente is the opposite: loud, hungry, and useful when you can stay close to exposed weak spots. The B-Tier group can kill smaller machines, sure, but you'll often feel the ammo bill afterward. Tempest and Renegade are decent fallbacks. Osprey can break parts, though the scope gets awkward when ARCs rush you. Bettina works on normal targets but starts to feel wasteful against bosses. C and D weapons are mostly PvP tools, budget sidearms, or quiet utility pieces. Don't build a boss plan around them unless suffering is part of the entertainment.

Loadout Advice That Saves Your Stash

Solo players should keep things simple: Anvil or Aphelion in the main slot, then a proper PvP backup. You need to kill machines, but you also need to survive the players who come looking for your noise. Squads can get greedier. One player runs Equalizer to peel armor, another brings Hullcracker or Jupiter for damage, and someone stays ready with a flexible weapon to cover flanks. For budget farming, Anvil and Ferro make the most sense. Don't drag legendary gear into a low-value parts run just because it looks cool in your inventory. That's how stashes disappear.

What I'd Bring Into A Real Raid

For regular ARC farming, I'd take Anvil most days. It's cheap enough to lose and strong enough to trust. For bosses, Hullcracker and Jupiter are the serious tools, while Equalizer becomes nasty when a squad knows how to follow up. Aphelion is the rich-player all-rounder, and it feels great if you expect both machines and PvP trouble. If you're short on prep time, grabbing cheap ARC Raiders BluePrints can help you build toward better kits, but the real wins still come from picking fights carefully, leaving before greed kicks in, and not wasting half your backpack killing something you didn't need to shoot.